It's a cool site. For anyone who likes mini-comics (and who doesn't like mini-comics?), I'd recommend checking it out.
From their website:
Here at the Poopsheet Foundation our intention is to be a central meeting place for mini-comics publishers, artists, writers, readers and collectors. It's a community-driven site that's also got social networking features built in.
Poopsheet, in one form or another, has been an active concern since 1993. It began life as a small publication that reviewed other small publications. The zine eventually became a website and the Poopsheet Shop sprang from that. Owner Rick Bradford has been actively involved in the mini-comics scene since 1985 and has been running the Poopsheet Shop online since 2004.
And there you go. I recommend the site that recommended my mini-comic.
I will have copies at Dallas Comic Con. But if you're just too darn excited to wait, the KARMA INCORPORATED SCRIPT BOOK is available on Lulu for $9.99 (click here). I ordered a proof copy, so it's possible you may get the book before I do. I'm almost 100% confident there won't be any print errors. I followed all the specs very carefully. Got some helpful feedback from A.C. Hall who uses Lulu a lot. Cover design by Paul Milligan.
This script book features the first series POOR MR. WILSON and the unreleased second series VICE AND VIRTUE. The book also includes sketches, original pages, and promotional art by KARMA INCORPORATED collaborator, Tom Kurzanski.
There are two other "surprise" short stories at the end, but the main course is the unreleased VICE & VIRTUE script. It may be the only place where you'll be able to read what happens in the second series. This is why I decided to print a script book for KARMA INCORPORATED as opposed to one of the other comics I've written. Exclusive content, oh yeah.
06.23.09 - MY REVIEW OF MOVIE MAGIC SCREENWRITER 6
I buy scriptwriting software for the same reasons why people buy a gym membership. First, I hope the purchase will obligate me to use it. In other words, I spent hundreds of dollars on a writing program, so I better write more often. This "need to write more often" is the greatest guilt. I stayed up until 2 AM last night finishing chapter 2 of HOW TO LOSE BIG, and I still feel like I didn't get enough done. Buying something, scriptwriting software or gym membership, will not magically shift priorities. Second, I want to be more like those people who use it -- you know, “real” writers. Most creative communities spend a lot of needless energy establishing imaginary lines between the legitimate and the posers. What makes someone a real writer? Did they get published? Did a reputable publisher publish them? Are they making a living from it? How many people follow them on Twitter? It is silly and immature, but sometimes when you buy screenwriting software you are purchasing empty validation. Third, I hope that using it will somehow make me better at what I already do. You reach a ceiling in your progress and you start scraping for any perceived advantage it might intrinsically possess. How much time and energy am I really saving with auto-margins and macros for character names? In the end, like a gym membership, it only works if it's something that already fits your needs and disposition. Some people want to get a trainer, lift weights, and sculpt their abs. Me? I'd like to pay a few dollars to play basketball every now and then, which I can do for free at a public park.
A few days ago, I was given the opportunity to evaluate the Movie Maker Screenwriter software, including the Streamline plug-in and the Dramatica Pro program – all developed by Write Brothers, Inc. I already have Final Draft 7 and the Celtx free download. I haven’t been 100% satisfied with either, so I was anxious to see if Screenwriter was any better. And hey, they took the time to ask a comic book writer for his opinion. Bonus points already.
The problem with most scriptwriting programs is they were never intended for comic book writers. It is first and foremost a screenwriter’s tool. Often these programs can be adapted to suit the needs of a comic book writer, but it is an attempt to fit a square peg in a round hole. They all fail on one fundamental distinction. A screenwriter needs a rigid program to format his script exactly how the industry wants it to look. In contrast, there is no industry standard for comic book scripts. A comic book writer is corresponding directly with the artist and maybe an editor. As such, the software needs to be flexible to suit the tastes and varied format preferences of the individual comic book writer. Final Draft 7 and Celtx fall short as comic book friendly software. Movie Magic Screenwriter is the superior program for comic book writers.
Let’s start where it counts, the templates. Movie Magic Screenwriter 6 has two different comic book templates. The generic one lines the character name with the dialogue, i.e. more like a playwright would. The Gossett-Kayle comic book format (developed by the creators of The Red Star) is more like a screenplay hybrid with character names centered over the indented dialogue. I prefer the generic template, because it saves space, but for people who are more comfortable with the screenplay look. Knock yourself out. Either is available. I fear that an “industry standard” script format is going to become reality in the near future, but I’d like to fight it for a while longer. As long as the script is clear to the artist and follows standard logic, I use the format that works best for me. (Random side note: The novel template looks great. I can’t wait to play with it.)
The best thing about these templates is that they can be adjusted and customized, if you know where to look.
For instance, the dialogue defaults to all caps. It makes sense since 90% of all comic book dialogue is lettered in all caps. However, for some odd reason, I prefer to write dialogue in normal upper case/lower case style. Reason? I spend a lot of time tweaking dialogue, and it’s easier if I can read it as something that you would see in a novel, play, or screenplay (upper case/lower case). The all caps shouts at me when it’s not in the context of comic book art. Simply go to the “style” button and change it. It can easily be moved back and forth, if you need to do that.
Screenwriter has Normal Word Processor mode. It’s helpful, if you need to embed some long bits of prose or if the macros simply aren’t obeying you. Slap ‘em and down, switch to something more familiar.
In Screenwriter, one space after a sentence automatically becomes two spaces. This drove me crazy. With monotype fonts (such as Courier) people generally use two spaces. Professional typesetters, designers, and desktop publishers generally use one space. I prefer one space. Finally, I found how to change it in the Preferences section under “Spelling” at the bottom: Auto-Space sentences.
I did have two issues where I needed to call customer service. It took five minutes to get through, but when I did the person on the other end was helpful. He didn’t quite understand why I wanted to deviate from the template. Once again: comic book writers are weird like that. First issue, when I typed “panel” it automatically recognized this as a scene heading and underlined it. While I want my pages underlined and identified with the scene heading label, I do not want the panels underlined. Customer service told me to click “Format” then “User Lists.” Delete the panel, and all is well. (The “User Lists” area also lets you add new extensions. For instance, they had OP for “off panel,” but I also needed an “OP w/o pointer.”) Second issue, every time I hit return after my page number, it wants to add a “continued” or “panels per page” indicator. I honestly don’t know how many panels a page is going to be until after I write the page. Even still, I may not want to include it. I was tired of hitting return and then “v” for “nevermind,” leading me to the next line. This matter was solved in the preferences sections under the editing tab.
I realize by changing the template I may have limited some of the nifty outline and NaviDoc potential. However, the point is this: With Movie Maker Screenwriter, it may take a day or two, but once you figure everything out, you can get your comic book script looking exactly how you want it to look. It will accommodate all your idiosyncratic format issues. Other screenwriting software hasn’t been as understanding.
Another important issue is importing scripts from other programs. Moving Final Draft documents to Screenwriting is easy. Copy all, paste, and use the “most aggressive interpretation of the source text.” Afterward, a quick look to make sure you didn’t miss anything and you’re done. Importing my comic scripts from MS Word is not as handy, but the key commands are intuitive enough for you to move things around without too much trouble.
Of all the features it offers, I wish Screenwriter had a window available for my synopsis. It has a notes section and an outline feature, but I need a good notepad area. I usually write a four-page synopsis of the story, and compose the script based on that synopsis. Right now, I have to open MS Word and then move it next to Screenwriter. It’d be nice to have everything side by side on one program. Also you can’t paste inside a note, maybe I missed the option to change that, but it’d be nice if I could.
The note function is interesting, but I haven’t had a chance to use it much. You can place various notes throughout your script, which when it comes time to print, will magically disappear. Or you can print all your notes together.
A few issues I hope they correct in future versions. The “find” function is a little wonky. Once you perform a word search, the search window closes and you have to hit “command G” to find the next word. It’s not the most user-friendly approach. The “Mark one character’s dialogue” is a sweet function. Although, it’s not readily obvious how you unmark the dialogue. If you want to do it later, control Z won’t save you. From what I could figure out, you have to manually delete it in the “Show Format Codes” view. Not cool.
Here’s some more of the good stuff. The smaller details. When saving as a pdf, the pdf will page jump by script pages not actual pages. This is nice, and it makes sense. The word count will show you total words and words of dialogue -- to see how your ratio of panel description to dialogue stacks up. It was edifying to see I’d written 10,144 words in the HOW TO LOSE BIG script (3,183 words of dialogue). Change character name function. I could’ve used it last week, and I will need it in the future. I’m rarely content with the names. You can password protect a script. I don’t know if it’s necessary, but who knows when I might need to write something super secret? I haven’t used the “Speak Selection” yet, but if it’s anything like the Final Draft 7 voice reader, I’ll be happy. At a first glance, it looks like you can choose what elements to read, which is nice if I want to only hear the dialogue and not my laborious panel descriptions.
Streamline is an add-on plug-in you can purchase to increase the power of your Screenwriting software. It identifies small word changes or edits you can make to reduce your total number of pages. In Hollywood, where script size equals movie length, this would be important. With a comic book writer, it wouldn’t make much of a difference. I still like the add-on because I’m such a freak about being concise. I was raised in the William Zinsser school of writing. Streamline pointed out there could be a shorter word to replace “overweight.” You caught my evasive euphemistic language.
I was also shown the Dramatica Pro software. However, I might write a review of it later. I need more time to form an opinion. It’s a program based around an entire writing theory, helpful for anyone needing a coach -- to help them dig through their plot, themes, and characters, to ask the right questions etc. I’ll admit I’m leery of hippy-dippy phrases like “storyweaving” and the writer’s “dreamkit,” which Dramatica has in abundance. Their website also hosts writers’ group meetings. I’ll pass. Confession: I normally don’t like hanging out with other writers. Sorry. I’m a betta fish, happy to swim in my own bowl. I like being alone when I work. Even writing partners make me cringe a little. Also, my process tends to be wonderfully messy and efficient in such a way I wonder how Dramatica Pro would help. I’ll give it a try. If anyone beats me to it, email me and let me know what you thought.
Like a gym membership (here’s the part where I tie the ending to my first paragraph…), it’s not for everyone. However, if you are going to buy a screenwriting program, Movie Maker Screenwriter is the one I’d recommend. It’s most flexible for nitpicky comic book writers who want the benefits of specialized software without feeling like the program was intended for someone else.
Last night, I sent Brock Rizy the complete synopsis for EMILY EDISON VOL. 2. Can't give any details at this point. I love the first volume, but this follow-up is going to be so much better. 200% more awesome and possibly eligible for a Guinness World Record. (Not kidding. I'm going to look into it.)
Beyond that, I hope to finish scripting chapter 2 of HOW TO LOSE BIG by tomorrow.
Also, I'm thinking about which conventions I want to attend for 2010. Financially, I've been in no shape to pay for any trips, but things are looking better. Right now, I'm planning on a booth for Stumptown in Portland and MoCCA Art Fest in New York. I want to attend Comic-Con next year, but no booth, and maybe just Wednesday night through Friday. Any thoughts on "must attend" conventions and why?
This week, Paul Milligan and I are working on SOUVENIR OF DALLAS for the August D Magazine. Oh yes, the Best of Big D issue. Here's a portion of our email conversation to work through the details.
TIM: Arrows! Can I get arrows pointing from the ID boxes to the people? You've used arrows in the past. I like arrows. They are pointy.
DAVID: Agree on the arrows. Dammit, Paul, we like our arrows! :)
PAUL: I know, I know! It's just a rough!!! Just assume from now on that if you don't see arrows but think you should, they will eventually be there. :)
DAVID: Paul, all this talking, and I still don't see no damn arrows on this rough file! I'm waiting.
TIM: You guys are awesome. Next time, the arrows are on me. My treat.
PAUL: Wait... where do the arrows go again?
DAVID: I have a few ideas on where you could put those arrows...
I'm working on a KARMA INCORPORATED script book, which will print through Lulu. It should be ready in time for Dallas Comic Con. This book will have the complete scripts for volume one POOR MR. WILSON and the unreleased volume two VICE AND VIRTUE. It'll be the only place where you can read what happens in VICE AND VIRTUE. I completed chapter four just for this book. As an extra, I included the script for "50 Miles to Marfa" and "The Heist and The Heart Attack," short stories from PopGun. Paul Milligan is working on the cover. He's done some great cover work for our friend.
I finished the book's introduction yesterday, and decided to share it. If you notice any glaring errors, by all means, let me know before I print.
INTRODUCTION
I was bored one Saturday afternoon. I had an idea for a comic book and decided to create a “teaser” using some film editing software. White text on a dark screen with rain pouring down, Mr. Blue Skies by ELO as the music.
“Stuck in traffic. Girlfriend left. Milk went sour. Toilet backs up. Lost your job. Flat tire. IRS audit. Flight delay. Lost your wallet. Dog ran away. Computer crashes. What if it’s not all coincidence? KARMA INCORPORATED. Let us ruin someone’s day. A new comic book by David Hopkins. Currently in production (if nothing goes wrong).” +
I didn’t have a story, characters, or an artist. It was just an idea. I watched the trailer about 50 times. Then I asked Melissa to take a look. “Cool. That’s your best idea so far. You should go with it.” Like all great advice, I didn’t take it. Not at first.
Instead, I worked on a proposal for Viper Comics called Rocket Science. Think 1950’s alien invasion with Nancy Drew and the Hardy Boys as our only hope. I took the proposal to the San Diego Comic Con. While there, I talked with my friend Paul Kilpatrick at Antarctic Press. He asked me what I was working on. I casually mentioned Karma Incorporated. He said, “That’s a cool idea. Could you email me more about it?” Uh, sure. Then only a few minutes later, Viper rejected Rocket Science. However, I was so excited about things with Antarctic Press, I said, “That’s cool. I think Antarctic Press is interested in another story I have.” This got the attention of Jessie Garza at Viper. “Really? What is it?” I explained Karma Incorporated to him too. His response was almost immediate. They wanted to publish it. Do you have the first issue written? “Yes.” I lied.
Once home from San Diego, I emailed Paul to say Viper wanted Karma Incorporated. I thought it’d be a good fit there. All was copacetic. Then I wrote the synopsis and first issue within a week. It wasn’t perfect, but I could always edit later. The challenge was to find an artist. On August 5, 2004, I emailed Tom Kurzanski. I sent him my “teaser” video, told him Viper Comics was interested, and asked if he would like to illustrate Karma Incorporated. Tom and I were already working on an adaptation of Antigone, which we’d later publish with Silent Devil. Tom emailed me that same day and said yes.
Let me take a moment to say nice things about Tom. More than any other person, I owe Tom my break in comics and helping me become a better writer. It takes a brave person to undertake a project with an unproven writer. Without him, Karma Incorporated would still only be an idea. He didn’t fight the script, but allowed me to see it just as I wrote it, which helped me understand how a script works. He gave dramatic and visual depth to scenes I could only vaguely visualize. Tom read each script and gave me notes. He wasn’t only the artist; he was the editor. These notes were invaluable. I especially remember the countless rewrites on the epilogue. You don’t learn anything from a first draft. By your fifth and sixth draft? You’re tired, angry and grasping for words, and you’re a writer damn it. If Tom was going to illustrate my story, he expected it to be good. I was lucky in that Tom’s style mirrored the type of quirky stories I hoped to write, something with range and something distinctive.
Within a year, we had a comic book on the shelves. Sales were low. Reviews were generally positive. (My favorite was from Needcoffee.com: “We're enjoying the hell out of this book: it's funny, it's got a nice trace of bitterness, and we have no idea where the hell it's going.”) We had a few bona fide fans. People wanted more Karma Incorporated. I certainly wanted more Karma Incorporated.
I started work on the follow up immediately after writing the first series. Whereas Poor Mr. Wilson was about the aftermath of a job gone horribly wrong, a story about them getting a dose of their own medicine, Vice and Virtue would be about the job itself, the planning and the execution. It would be their biggest target, the mayor of Dallas. I added a subplot with Terry, hinted at in the first series. The third chapter was entirely devoted to this storyline. I gave Malcolm a larger role, which was important. Vice and Virtue upped the stakes.
We lost momentum during this process. It took a year for Viper to approve the second series. While waiting, Tom and I shifted our attention to Antigone. I also started work on Emily Edison with Brock Rizy and Astronaut Dad with Brent Schoonover. And for personal reasons, there were other delays. The delays became an albatross. So much so that I doubt Vice and Virtue will ever see print.
I realize “never say never.” Indie projects tend to have a timeline all there own. There will certainly be more Hopkins/Kurzanski collaborations in the future. The best hope for more Karma Incorporated could be on the Hollywood end of things. Viper Comics is pretty aggressive in getting their properties optioned. (Did anyone see the Middleman on ABC Family? Incredible.) Karma Incorporated has always had people interested in it for a TV series. I had an hour-long phone conversation with one writer/producer. His take would be very faithful to the original comic. Perhaps I’ve said too much? Anyways, such a development, if it were to happen, might bring Karma Incorporated back. Might.
Until then, I decided it would be nice to make the Vice and Virtue script available to people who are curious about where the story was going -- or for people who just like reading comic book scripts. Vice and Virtue was a series intended to wrap things up. However, it opened some doors to future stories. There’s a great long-term antagonist in Mayor Kathy Graham. She’s Professor Moriarty to Marsha’s Sherlock Holmes. There are still things left undone. You haven’t met Marsha’s son Carson who is only briefly mentioned. And other things, I wouldn’t want to spoil.
In a perfect world where I have thousands of faithful readers and limitless resources, where would the series go after Vice and Virtue? Volume 3 would be an origin story. I would start where a certain flashback in chapter 3 of the second series left off. Each chapter would focus on a single character and how they joined Karma Incorporated. The story would show Marsha and Terry putting everything in place. Volume 4 would deal with the personal lives of each member more -- their respective families. Volume 5 would bring back Mayor Kathy Graham and the FBI hunting after Susan. Also, I’d finally insert a storyline I planned from the first issue -- a budding, albeit awkward, relationship between two members of Karma Incorporated. Volume 6 would mark the return of a main character who disappears at the end of Vice and Virtue. Once again, I don’t want to spoil anything. After you read the script, you’ll know.
I also included two short stories in this script book. These stories are part of the PopGun anthology from Image Comics, “50 Miles to Marfa” and “The Heist and The Heart Attack.” Len and Stag, two grifters, attempt a bank robbery in west Texas. It felt like a good fit, certainly written with the same mindset for mischief.
Thank you Paul Milligan for designing the cover. Thank you A.C. Hall for teaching me how to format my Word documents to be book ready. Thank you Scott Hinze for teaching me the word “Schadenfreude.” Thank you Tom Kurzanski and the incredibly talented Marlena Hall. Thank you Viper Comics, Scott Agostoni, Mike Werb, and Ice Cube. Thank you to anyone else who has taken an interest in Karma Incorporated.
I love Raven Gregory. He's a sweet guy and a very talented writer. I follow him on twitter. His most interesting comments usually occur at odd hours. These 27 "tweets" (still don't like that word) occurred four hours ago, which would place them at around 4 AM Central Standard Time. The beauty of copy and paste, I arranged everything in correct order.
All in all, great advice.
Now for the tech shit. 1. Write. Write a lot. Write and read a fucking LOT. Look at this career as if you were studying to be a doctor
because that's how long it usually takes. I starting writing THE GIFT (from Image Comics go buy that shit) back in 2000
published in 2003 and made it to Image in 2005. Didn't start making a living off comics until I got fired from my day job in 2007 and had
two babies and a wife to feed. Talk about putting afire under my ass.
2. Get to conventions. As many as you can. If you want to work in this business you need to meet the people who can give you a job or
produce your books. Networking is key. Be likable. Don't be a dick. And never make excuses because at your level no one gives a fuck
at my level no one gives a fuck....only when you are at an A-lister level will anyone give a fuck about your excuse...
3. Self publish. Go out and show that you can make a comic. Better yet...make a comic I like. If you can do that...I might give you a job
but know that you still have to go through three other people besides me before you can even be approached to get a gig.
4. Buy me drinks. Yes, it's petty and low but being a likable guy or gal in this business goes a long way. Talent will take you far.
Being liked will take you the rest of the way.
Be professional. Don't get drunk and wear a shirt for pants because that will do nothing to advance your career. Just take my word on it
5. NEVER and I MEAN FUCKING NEVER BAD TALK ANYONE. THis industry is small and shit does get back to people. I have loved some writers
work but because they were a dick to my boy I will never give them a gig.
6. Write from the heart and give it your all. I don't care if you are being paid a G for a couple hours work, or working for free, you
better put your all into it as you never know what someone will read and dig that will lead to a job opportunity.
7. Get the fuck out of your own way. Seriously, porn, video games, TV, clubbing, none of this shit will get you to the end of the rainbow
any faster. Focus. Get tunnel vision. You can make this shit real but only if you are willing to put in the time and the work.
8. READ. Yes, I know I said this before but you should be seeing everything you can that works and doesn't work. It's all goes into the
pool of who you are and who you will become. Nothing comes from a void so get to putting shit in your head and write your ass off
9. Believe in yourself. Many years ago me and my mom were talking. And somehow we got on the subject of Stephen King and I made the
comment that the reason "something" worked is because it was SK and there's only one SK. My mom, love her to death, responded...
"There's only one Raven Gregory" Remember that...there's only one you. Only you can do what you do. Now go out and show the world who U R
10. Booze is your friend, never take advice from a drinker, and anal is not all it's cracked up to be. Instead of writing I give you this
Hope it helps and if it does...in a couple years...make sure you pay that shit forward as no one gets anywhere in this biz without the words
(two hours later)
And last but certainly not least. Be fierce. No one is going to come to you and give you the keys to the kingdom. You are going to have
Here's a great video of Gene Yang talking about AMERICAN BORN CHINESE. We interviewed Gene in 2007 on FbR's Indie Show (episode #365). He's such a nice guy.
The America.gov website also features an interview with Gene.
My friend Tania Taufmann (cover artist for MINE ALL MINE) has another gallery show at the Magnolia Theatre -- next Thursday, June 11th from 7 PM to 10 PM. 3699 McKinney Avenue, Dallas TX 75204.